Provide the ability to:
Now, this one is for battle-hardened GDL pros:
I'd like to see the introduction of some new Globals to achieve better label placements for walls – which would be a big step for all users to produce better drawings in less time.
In some cases the proper automatic label placement (To one of the outsides of the wall! Default is the center of the reference line which is a good start but not enough) is not even possible at all.
E.g. the Globals "ac_wall_direction_type" and "WALL_FLIPPED" are not enough; they will report the same on different reference line positions, making it impossible to distinguish between them:
To make auto label placement better we need the following Globals available:
Together with WALL_FLIPPED these 3 values should be enough to determine where to place the label correctly.
I really wish we had a Rhino-style Gumball-cursor or a Microstation-like Accudraw.
Hey,
in theory edit mode of complex tools like stairs and curtain walls is extremely powerful. In practice, however, this potential is not fully exploited.
So Make Edit Mode available for many more (all) tools and drastically expand its functionality
For Example:
Profiles:
"Editing a Profile in a separat Window without the possibility of a trace...Realising that the Modifiers are not so great as they should be.....NOOOO"
- Just open the placed Profile in edit Mode and change it directly in the View you are in!!
- convert anything you have drawn into a complex profile just with a click
- add formula based modifiers
- create advanced dependencies to other elements
Walls:
"Annoyed by the last Century solution of Building material priority based modelling, forcing you to create the 7th Insulation Material just for proper connection?"
- Change the connections of wall skins graphically in edit mode
- change the wall to a sloped wall if you desire
- Create Wall segments without splitting it to peaces ....yeah in edit mode
- Alter every skin to your liking in guess what...edit mode
- add formula based modifiers
Morphs
"Tired of the lack of sophisicated modelling capabilites of the polymodelling old morph?"
- Use Parametric Modelling capabilities inside the edit mode
- Create Voids Forms Sweeps etc with history.
- Convert your Morphs to Nurbs
- add formula based modifiers
Doors and Windows
"Doors and Windows....common. Make a better Door and Window Tool finally. I AM GETTING OLD NOW!!!!"
- Edit Doors and Windows graphically like the curtain wall tool
could go there forever and it works with every tool, but I leave the rest to imagination.....
Simple one from me this time I promise!
Do you know how CTRL+Up/Down means you can easily move through Stories?
Let's do the same thing for Elevation Sets, you could even change it up and do CTRL+Left/Right if you wanted to be cool!
I mean there are cameras too, but hey, if they can't do it...
There is a lot of times that I wish that we had dynamic elements of a module. Like how we have Modifiers on Custom Profiles. There is an option to do that now with Design Options inside the module, but it is not flexible enough in my opinion. We already have a flexible option for height (Element Elevation's, offset, top link...) - this could be an add on to this.
For example (very basic):
I have a room that has a door. That room needs to be placed on several different positions in my project so I am using a hotlink module. But that door needs to be on different positions in regards to the other rooms. I could do that with design option but on a large building that uses parametric design elements, it s not practical. It would be a lot easier if we could just have a parameter inside the module properties that is defined like a modifier in Custom Profiles - i just type in the distance that I need in that specific situation. Or if I need that exact room but streched (moving one wall and streching a zone). This is a simple example but I can see a lot of possibilities.
Also, if you colud connect that properties (modifiers) to grasshopper - that would be awesome.
I made a little mock up of the settings - I also added Classification and Properties that is in my other wishlist.
The performance of section and elevation views is extremely bad (slow), especially with shadows turned on and ('many') objects used.
It should match the performance of the floorplan display or the 3D window.
Especially the very slow update of these views on layouts kills all submission deadlines.
I did not find a quick solution to this, or maybe there is a way to do it. But if you have favorites of zones, the category always will be tranfered.
It would be good if Zone Category was an option in Element Transfer Settings.
Provide the ability to “pull & push” an individual skin within a composite (walls especially) in plan views. This is super important when concrete is included in a composite.
The current workaround is to model all concrete separately as intersections will resort to Building Material priorities and Layer Group numbers – leaving us without full control of the extent of the concrete element within the composite. Complex profile walls are far too cumbersome as the only replacement option.
Sunshades should be hidden in some views, this should be achived by mvo like other window components, for consistency and efficiency
Though it is welcome for new users this screen is bloatware for older users and we should be able to disable it completely and/or able to remove unnecessary bloat
When using two windows with custom corner and zero height window-sill, the Zone tool are unable to count the floor area correctly - see the image attached.
The problem does not occure if I use "Corner window" instead two separate window, but the tool "Corner window" itself is limitated in design parametres and we do not want to use it.
BTW, I would love to have only ONE variable (=universal) window inside the Window tool with more parametres to set instead of couples of different windows that are not interchangeable with each other (the same for the Door tool). I already vote for this wish "More flexible design for Windows and Doors".
Problem: Cannot use the stretch tool in the 3D window.
Pretty self-explanatory, but I simply want to use a marquee or lasso to select a portion of elements and stretch them similar to how it's done in 2D, but in 3D. This would speed a lot of editing up in 3d.
When selecting an object that has been involved in SEO, there is a small useful dynamic feedback icon allowing the user to trace exactly what interactions the object is involved in.
Because interaction by means other than SEO can also cause unexpected alterations to object shapes, those things should also be listed when the icon is clicked, to help with model troubleshooting.
For example, the trimmed off portion of a wall may not be visible, but that trimmed off portion can still cut chunks our of things with lower materials priority. Objects on hidden layers (even on other stories) but with the same intersection priority can cause weird unintended 'clean up effects', etc.
When an interacting item in the list is selected, a ghost representation of that object should appear, to help with identification and location, even if not otherwise visible in the current view. In fact, this behavior should apply to objects involved in SEO interactions as well.
Where there are many interacting objects in the list, it may even be helpful to allow the user to toggle individual ghosts on and off, so that an exact visual match for the shape of the unexpected distortion can be found - which is easier with less visual clutter from displaying the outlines of too many other objects at a time
In particular
This feature could save many wasted troubleshooting hours. It could be toggled on or off if there is a performance impact.
Problem:
Because layers are fundamental to 99% of all architectural projects, the layer UI (when it is on, how folders work, etc.) needs to be improved. It is cumbersome in process and needs improvement to be quicker and more effective.
Scenarios and use cases:
1. Layer folders have no dropdown ( we have to open the folder to see the contents as opposed to being able to click on the folder and the layers within the folder drop down to be seen).
2. Layer dialogue box has to be opened to modify layers and layer combinations. we have to open the layer dialogue box to modify layers (turn on/off, organize into folders, rename, etc.) This should simply be a UI panel similar to the info box/design options, etc. that we can turn on or off in the UI/work environment such that is available while we are working and do not have to stop and open the dialogue box.
3. Layer Combinations should have the same behavior with folders and dropdown capabilities of those folders. This should also simply be a UI panel similar to the info box/design options, etc. that we can turn on or off in the UI/work environment.
4. Also, the little eye icon turning on or off to indicate if a layer is in a combination is not visually significant enough. Instead just highlight the combination in the interface if the layer is in it with a change in background (light/dark) behind the layer combination text.
Please focus on making it less cumbersome to work in Archicad
Hi everyone,
I’d like to propose an improvement to Archicad’s Design Options feature that I believe would greatly streamline workflows—particularly for those of us working on complex or multi-scheme projects.
At present, unlike layers, Design Options do not support an intersection grouping system. This means that when developing multiple design alternatives, we are forced to manage element interactions and intersections manually—typically by creating additional layers with different intersection group numbers to prevent elements from one option interfering with those from another. It’s a functional workaround, but far from efficient or elegant.
Wouldn’t it be great if Design Options had a built-in intersection group number system, just like layers? Each option could be assigned a unique intersection group, giving us far better control, reducing manual setup, and vastly improving the coordination of design alternatives—especially in collaborative environments or during rapid iteration.
A feature like this could boost productivity, minimise errors, and simplify model management, without relying on layer workarounds that can become unwieldy in larger projects.
If you think this would improve your workflow too, please consider leaving a comment and voting to help get this idea on the Archicad development roadmap.
Let’s work together to make this a reality!
Best regards,
Diego R.
The predefined MEP-Parts should be automatically coupled:
Right now we need to (re-)select the correct predefinded catalog for each part of the MEP-System.
See screenshot, the pink outlined parts should be coupled.
I do not know of any single reason where this would not be the case, at least for usual pipe routing.
Hi,
I think it would be very useful, to be able to send messages through BIMx from the web viewer and from the desktop app as well like in the mobil app for smartphones and tablets.
I am an extensive user of both Archicad and Revit. Each software is unique in its own way, but one feature that would be extremely helpful is a direct shortcut or tool to quickly select objects by type — whether through right/left click, or by filtering properties. This would greatly speed up modeling, sketching, and filtering processes.
Of course, I understand this may be complex for developers to implement, but it’s just a suggestion based on my workflow. A customer in India has also shared similar feedback, highlighting the potential value of this feature.
That said, I’m already impressed with the 2029 detailing levels and lineweight quality — they truly reflect architectural precision. Love it!
OK, I just want 90º ortho on the x, y, and z axis while holding the shift key down or a hotkey that toggles this behavior. I still want to snap to points, I still want to snap to edges, references, etc. I don't want to turn those features off. I don't want to lock to just one axis, I just want good ol ortho from the 1990's. This has been driving me crazy since I first started using Archicad. I see plenty of posts requesting this and the answers are typically work arounds in my opinion. I just want it as simple as possible.. Quick, easy and effective. The way it is now is that when I do this and I have snap points or snap references on, everything is a mess when trying to snap and I can't get the "magic yellow line of ortho" to work immediately. It usually takes moving the object in the opposite direction, sometimes it never gets to the yellow axis and I have to change my view in 3d, zoom in 2d, etc. Incredibly frustrating. I realize there are the alt/opt x, y, or z, keys but in my opinion that just complicates things particularly in 3d when I don't immediately know which axis I need to lock to based on the view I am in. Other software works this way, etc. JUST KEEP IT SIMPLE. As always, if someone knows of how to do exactly what I am asking for here in a single key stroke manner, please let me know. Thank you.